Grimgor’s Wheels (aka Krudger on Gore Chariot)

OK, so I had acquired this painted Grimgor Ironhide miniature way back in time. I had an unpainted Orc chariot. Now Grimgor has some wheels. I have a driver figure but there was no room for him. Was going to mount him standing on the yoke but it made it look cluttered – so an orcling is along for the ride instead.  Grimgor needed a few touch ups to fix paint chips received after twelve years living in a box with other miniatures but other than that all I did was had the slotta base tab of the bottom to glue him into the chariot.

In Warhammer Fantasy Grimgor is a killer character figure. He had attacks out the wahzoo, magic items galore and came with a big unit of Black Orcs that made him one tough nut. So tough that when GW destroyed the Warhammer Fantasy milieu I think he was one of the only characters to survive or something. I guess they had a lot of un-sold Grimgor’s in metal and resin and didn’t want to melt them down. Who knows.

In Kings of War he has been relegated to a generic Orc krudger. Why Mantic decided to use that term I have no idea, other than perhaps Games Workshop had copyrighted “Boss” and “Orc” in the same sentence. “Chieftan” would have done it for me. But Krudger he is.

As far as game stats go he is no slouch in Kings of War either. Hits on 3s, is wounded on 5s and has seven attacks. His Crushing Strength (2) means he beats down most armour. Coupled with his Thunderous Charge (2), unless I am reading the rules wrong he gets +4 on his dice roll to wound (assuming he charges and said charge is unhindered). He can be upgraded with the usual KoW magic items and also take a Goblin Stabby Sneak (effectively a Goblin assassin who is ranged like a throwing weapon and has a 50/50 chance of returning to be used in subsequent  turns) or a Goblin Zappy Sneak (a Goblin magician who obeys orders on anything but a 1  – if you roll a 1 he attacks you instead – who uses the Zap(2) special rule  to potentially zap a few extra wounds onto your enemy).

Of course he also has the special rule Inspiring so he can force your opponent to re-roll a failed Nerve test for one of your units if the Krudger is within 6″.

Unit Size Sp Me Ra De At Ne Pts Special
    (1) 7 3+ 5+ 7 14/16 185 Hero (LrgCav), Base Size: (50x100mm), Crushing Strength (2), Inspiring, Thunderous Charge (2) Add

I have always liked the GW Grimgor miniature and thought this was a good use for the second hand one I had. I do have another version that my son and I painted together back when he was about eight but he will be the subject of another post.

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