Category Archives: Conventions

Call to Arms 2014 Photo Review

There was more to Call to Arms than our big Leipzig game and although pic heavy, I think that this post will show that wargaming is alive and well in New Zealand.  The variety of games, periods and general outlandishness on display was great. Once again the Warlords put on a superb little convention. My only complaint was that the mince and cheese pies from the cafeteria tasted bloody awful. Worst $4 I have spent on food in donkey’s years.

A CTA 1
Views of the St Pats School Hall.
Views of the St pats School Hall
Views of the St pats School Hall
A CTA X-Wing 1
X-Wing Game. Either a Rebel Civil War or perhaps just a training exercise.
A CTA X-Wing 2
Where would a Star Wars game be without a Corellian YT-class Light Freighter popping up/
A CTA WFB 4
A W40K Tyrranid Army – I think. I quite liked the display board and the colours of the critters.
A CTA WFB 3
WFB – Pirate Ogre rats and things.
A CTA WFB 2
Pirate Ogre Ship’s Cook. I think this guy made the meat pies that the cafeteria sold.
A CTA WFB 1
WFB – Pirate Ogre mobile artillery. Cannons on Giant Crocodiles. How awesome is that?
A CTA Skirmish Sangin 5
Skirmish Sangin – entering a compound through a hole blown in the wall.
A CTA Skirmish Sangin 4
Skirmish Sangin – Insurgents I think – having a roof party.
A CTA Skirmish Sangin 3
Skirmish Sangin – Things get technical.
A CTA Skirmish Sangin 2
Skirmish Sangin – Humvee
A CTA Skirmish Sangin 1
Skirmish Sangin – a patrol approaches a village in the late afternoon sun.
A CTA Ronin 4
Ronin – Land of the Rising Sun. Dawns breaks over a Japanese village.
A CTA Ronin 3
Ronin- Ashigaru advance across the vege garden.
A CTA Ronin 2
Ronin – Two groups of enemy samurai come to grips in the village.
A CTA Ronin 1
Ronin – Japanese villagers go about their business.
A CTA Pulp 5
Pulp Alley – somewhere up the Nile.
A CTA Pulp 4
Pulp Alley – Inside the Temple of Doom, or something similar. Lava flowing around the alter. Love it.
A CTA Pulp 3
Pulp Alley – An intrepid explorer (or tomb robber) explores the passageways.
A CTA Pulp 2
Pulp Alley – Inside the Pyramid of Terror (I made that up because it sounded Pulpy). Scarab swarms and mummies abound.
A CTA Pulp 1
Pulp Alley – Ready, and Action!
A CTA Maori 6
New Zealand Wars – A British Supply column makes it way north from Wellington to Boulcott Farm.
A CTA Maori 5
New Zealand Wars – Maori defend their pa against attacking red coats.
A CTA Maori 4
New Zealand Wars – table overview
A CTA Maori 3
New Zealand Wars – Northland Chief Hone Heke directs his troops to fire their carronade.
A CTA Maori 2
New Zealand Wars – a settler cabin under attack.
A CTA Maori 1
New Zealand Wars – Maori Warriors attack the British settlement.
A CTA FoW 4
Flames of War – A 25pdr battery in action.
A CTA FoW 3
Flames of War – Game in progress
A CTA FoW 2
Flames of War – Polish motorcycle troops. Loved these guys. Great painting and base-work.
A CTA FoW 1
Flames of War – more games in progress.
A CTA Dystopia 3
Dystopian Wars – A fleet action of some sort.
A CTA Dystopia 2
Dystopian Wars – A big land walker thingy.
A CTA Dystopia 1
Dystopian Wars – the superb table that these guys had set up.
A CTA DBM 4
DBM – The Road to, well, Damascus.
A CTA DBM 3
DBM – Viking Cavalry
A CTA DBM 2
DBM – 25mm game in progress.
A CTA DBM 1
DBM – game in progress. This is quite popular at the moment. Great to see 25mm ancients being played.
A CTA Bushido 1
Bushido – Fantasy Oriental game.

Leipzig at Call to Arms 2014 (Wellington, New Zealand)

This weekend I went to Call to Arms, the annual convention hosted by the Wellington Warlords. As usual it was held in the main hall at St Patricks College.

I was part of a large game refighting the southern front At Leipzig.

leipzig southern

I got to take on the role of Napoleon. The game was organised by John Hutton and was played using a slightly modified version of Black Powder.   I had seven subordinate commanders on my side, ranging from experienced Black Powder gamers to rank amateurs with the rules – like myself.

Setting up on Friday night
Setting up on Friday night

The French forces consisted of a total of 64 battalions of infantry, 29 cavalry regiments and 17 and a half batteries of artillery.   That lot included reserves that I could call on at various stages of the game. They included Latour-Maubourg’s powerful 1st Cavalry Corps, Pajol’s Fifth Cavalry Corps, the Guard Cavalry Corps (Nansouty) and the 1st and 2nd Young Guard Corps.  John designed the game to allocate victory points based on firstly, objectives held or taken, enemy brigades broken, and in a neat move, removed victory points depending on the reserves called upon. This was to represent the fact that reserves used would be unavailable to other sectors of the larger battle.

The original plan was to try to pin the Allies south of the line Markleberg, Wachau, Leiberwolkwitz and along the Kalberg Heights.  Once they were pinned, we were to try to get them to commit their reserves and then throw the Guard and cavalry reserve into a hammer blow to break their line.  Everything went according to plan except that we lost.  We played from 08:00 until about 17:30 and at that stage we had fought ourselves to a standstill.

The French held both flanks and had retaken Leiberwolkwitz (it had changed hands twice during the course of the battle).   Poniatowski’s Polish Corps died to the last man defending the streams and small town of Markkleeberg, but had so badly hammered the attacking Prusssians that when his reserves arrived (Semelle’s 52nd Provisional Infantry Division) they managed to finish off the remaining Prussians.

Poniatowski's Poles by Mark-kleeberg.
Poniatowski’s Poles by Mark-kleeberg.

 

Poles engaged at Mark-kleeberg
Poles engaged at Mark-kleeberg
Polish cavalry throws back another Prussian assault
Polish cavalry throws back another Prussian assault

On the left flank, Macdonald’s Corps, consisting mostly of Provisional infantry fought a tremendous battle against Austrians and Russians, holding them off as they made a series of attacks along the Kalberg Heights.

French Young Guard (OK a few proxies in use) attack along the Kalberg and throws yet more Austrians back down the hill.
French Young Guard (OK a few proxies in use) attack along the Kalberg and throws yet more Austrians back down the hill.

As in the actual battle, Sebastiani had to  move his Cavalry Corps to aid MacDonald, it’s place in the centre of the line taken by the reserve 5th Cavalry Corps.  Sebastiani got involved in a long running cavalry battle that eventually sucked in the entire Guard Cavalry reserve and almost all of the 1st Cavalry Corps.  It was terrible throwing brigade after brigade of Cuirassiers and Guard cavalry into the huge melee that chewed up the cream of the French cavalry, even thought at the end of the day they were victorious. A pyrrhic victory indeed.

II Young Guard Cavalry Division goes down under the hooves and swords of Austrian Cuirassiers
II Young Guard Cavalry Division goes down under the hooves and swords of Austrian Cuirassiers

In the centre, attacks against the Russians between Leiberwolkwitz and Wachau stalled and a Young Guard Division was committed to retake the town when it fell. Unfortunately, one battalion was destroyed in it’s first contact with the Russians, and another broke trying to take the town. The entire brigade fled a this point and another complete Young Guard Corps was finally committed to retake the town – which it did on the final turn of the game. Another division of Young Guard were sent to help MacDonald and they threw the Austrians off the Kalberg Heights and destroyed them, although at a high cost.

A Russian battalion crest the ridge between Wachau and Leiberwolkwitz.
A Russian battalion crest the ridge between Wachau and Leiberwolkwitz.
Heavy action along the main French line
Heavy action along the main French line

The bright spot in the French line was Marshal Victor’s II Corps who held Wachau and it’s environs for the whole game and was the only French commander who confidently said that he could hold with what he had and did not make demands on the reserves.

Swiss pretending to be the 1st Young Guard Division
Swiss pretending to be the 1st Young Guard Division
MacDonald's Wurtembergers and Provisional Infantry on the Klaberg Heights face the first Austrian Corps to attack them.
MacDonald’s Wurtembergers and Provisional Infantry on the Kalberg Heights face the first Austrian Corps to attack them.
St Germaine's 2nd Heavy Cavalry Division (11 Cavalry Corps) relocates to the left flank.
St Germaine’s 2nd Heavy Cavalry Division (II Cavalry Corps) relocates to the left flank.

When the game finished the French held the important towns, denying the Allies a decisive victory. Unfortunately the cost of the defence had been so high in broken brigades that we lost on points.

It was a great game and once again I do not think we would have got so many turns in using any other rule set, and actually get a result. At the end of the game a total of 144 battalions (3,456 figures), 59 cavalry regiments (708 figures approx) and 38.5 batteries (77 guns) had been used.   Many thanks to all involved. A great day of wargaming cameraderie.

Make four saves. Yeah - you know the rest....
Make four saves. Yeah – you know the rest….