This is a tough little non-Jump spaceship often seen in Imperial systems performing customs and inspection duties, quarantine enforcement and in it’s main role as an armed response vessel for emergency situations. Based on the same design as the 50Dton Modular Cutter, this is a fixed hull ship. It mounts a battery of lasers and has an armoured hull. It can carry up to 16 marines in a large bunk room. Beds fold down into acceleration couches. There is a hardened armoury and a battle-dress morgue that can store up to sixteen suits of powered combat armour. The Maneuver Drives are rated at Maneuver 4, so she can fair clip along.
I have been a bit loose, as usual, with the High Guard Stats. I designed it with five crew staterooms (one for the four crew and four operating as the large bunkroom. Two small craft staterooms was brought as a four bunk brig.
Ship: Armed Cutter
Tech Level: 12
USP
YY-0304401-200000-10000-0 MCr 32.950 50 Tons
Bat Bear 1 Crew: 1
Bat 1 TL: 12
Cargo: 5.500 Fuel: 2.000 EP: 2.000 Agility: 0 Pulse Lasers
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 0.330 Cost in Quantity: MCr 26.360
Detailed Description
HULL
50.000 tons standard, 700.000 cubic meters, Cylinder Configuration
CREW
Pilot
ENGINEERING
Jump-0, 4G Manuever, Power plant-4, 2.000 EP, Agility 0
AVIONICS
No Bridge Installed, Model/1 Computer
HARDPOINTS
1 Hardpoint
ARMAMENT
1 Dual Pulse Laser Turret organised into 1 Battery (Factor-1)
DEFENCES
Armoured Hull (Factor-2)
CRAFT
None
FUEL
2.000 Tons Fuel (0 parsecs jump and 28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
5.0 Staterooms, 2.0 Small Craft Staterooms, 4 Acceleration Couches, 5.500 Tons Cargo
USER DEFINED COMPONENTS
None
COST
MCr 33.280 Singly (incl. Architects fees of MCr 0.330), MCr 26.360 in Quantity
CONSTRUCTION TIME
24 Weeks Singly, 19 Weeks in Quantity