In the GURPS Traveller: Starports book there is a design for a 100 dton first response and rescue ship based on a Type S Scout hull. I really liked it – so here is my High Guard Version.
It has no jump drive so is limited to in-system operations. It has a powerful 3G maneuver drive and sufficient fuel for 28 days continuous operation. The drive room has been repositioned to what would be the upper gallery on a Scout/Courier. It has cramped seating for 35 evacuees, 12 emergency low berths and six Auto-Doc medical beds. Three Grav Ambulances are housed in a garage where their rear door can be sealed with the ship to create an airlock between vehicle and space ship. There is a large triage area and a lift that can take patients to the medical ward below.
Crew is variable but usually four, although in an emergency more medical staff can be carried.
High Guard Stats:
USP
SE-1103311-000000-00000-0 MCr 49.031 100 Tons
Bat Bear Crew: 4
Bat TL: 12
Cargo: 10.500 Fuel: 6.000 EP: 3.000 Agility: 3
Craft: 3 x 4T Grav Ambulances
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr 0.490 Cost in Quantity: MCr 39.225
Detailed Description
HULL
100.000 tons standard, 1,400.000 cubic meters, Needle/Wedge Configuration
CREW
Pilot, 3 Other Crew
ENGINEERING
Jump-0, 3G Manuever, Power plant-3, 3.000 EP, Agility 3
AVIONICS
Bridge, Model/1 Computer
HARDPOINTS
None
ARMAMENT
None
DEFENCES
None
CRAFT
3 4.000 ton Grav Ambulances (Crew of 1 Pilot plus medic, Cost of MCr 0.000)
FUEL
6.000 Tons Fuel (0 parsecs jump and 56 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
2.0 Staterooms, 35 Acceleration Couches, 10 Low Berths, 10.500 Tons Cargo (mostly used for triage area)
USER DEFINED COMPONENTS
None
COST
MCr 49.521 Singly (incl. Architects fees of MCr 0.490), MCr 39.225 in Quantity
CONSTRUCTION TIME
38 Weeks Singly, 30 Weeks in Quantity