200DTon Jump Barge

You know, in an area as large as the Third Imperium, there would be millions of starships doing their thing – keeping the commerce and lifeblood of Empire flowing from star system to star system.  They cannot all be cool looking Scout Couriers, sleek predatory warships or mega-freighters. Many would be old designs being knocked out in lower tech shipyards ( On Modern Earth the old 1950s Royal Enfield Bullet motorcycle is still manufactured in India – and has been for decades in various forms).

Today you get ugly and simple. A two man, 200 dTon cargo hauler. This ship is an unstreamlined box with a docking attachment that can take a 4x30DTon Module Cradle.  It has 14dTons of internal cargo space. Some models convert this to extended accommodations for crew or passengers.  The ship is built at Tech Level 9, the minimum to provide the Jump1 Drive it uses.  As such, it is generally seen hauling cargo on Jump Mains where worlds are connected by Jump 1 or between points in systems where a normal space journey would take significantly longer than a week.

200dton modular freighter deck layout

This diagram gives you the general layout of the main part of the vessel. The Bridge and crew quarters are located in a sub-hull connect by accessway to the main body.  A turret hardpoint is located on the top of this sub-hull but most variants of this vessel are unarmed.  The main box-like structure contains fuel, cargo, engineering and the cargo-module docking clamps/interface.  Being unstreamlined it can only be refueled by a Fuel Tender or station.

High Guard Stats:

Ship: MV Ulan Bator
Class: 200ton Cargo Barge
Type: Light Merchant
Tech Level: 9

LM-2711111-000000-00000-0 MCr 54.000 200 Tons
Bat Bear                           Crew: 4
Bat                                TL: 9

Cargo: 134.000 Fuel: 22.000 EP: 2.000 Agility: 1

Architects Fee: MCr 0.540   Cost in Quantity: MCr 43.200

Detailed Description

200.000 tons standard, 2,800.000 cubic meters, Dispersed Structure Configuration

Pilot, Engineer, Medic, 1 Other Crew

Jump-1, 1G Manuever, Power plant-1, 2.000 EP, Agility 1

Bridge, Model/1 Computer

1 Hardpoint

1 None Empty Turret



22.000 Tons Fuel (1 parsecs jump and 28 days endurance)
No Fuel Scoops, No Fuel Purification Plant

2.0 Staterooms, 134.000 Tons Cargo


MCr 54.540 Singly (incl. Architects fees of MCr 0.540), MCr 43.200 in Quantity

57 Weeks Singly, 46 Weeks in Quantity

200dton Jump1 Modular Freighter Outlines

200dton Jump1 Modular Freighter Interior Named



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